The cap and rod
Features and its educational value.The objective of this game, like the previous one, is the formation of purposeful perception of sounds that you need to successfully distinguish them.However, in comparison with the previous, it is more difficult for kids.It is now required not only to distinguish the voices of peers, but also the sounds produced by using the items.Kids can learn the sound of one of the three toys.Although toys are very familiar to them, this knowledge is usually associated with a holistic perception, including audio, visual and tactile impressions.By itself, the sound coming from the object, there is not a child separated from its appearance, only to learn the subject of the sound is still quite difficult for a young child.After all, to guess, for example, which of the three objects sounds, you must remember all three sound and associate each of them with a holistic understanding of the subject.
In this game the child has to guess a riddle not on behalf of the player character, as it
In addition, the game brings the children, teaching them to reckon with their peers, enjoy their successes.Beautifully decorated objects-cap and stick ( "magical helpers") is converted to sound guessing riddles in the exciting events that affect each child personally.
Game material.For the game need three articulated toys, contrasting in tone and character to make sounds.Here are several options for combining these toys.
/ option: rattle, bell (or bell of a bicycle) and a children's accordion;
// option: voiced plastic tumbler, drum, rubber toy with buzzer;
/// option: toy barrel organ music, drum and wooden rattle-tarahtelka (can be replaced by a wooden mallet, hit the plank or two wooden spoons, which tapped).For this game, any of the suitable kits.Toys should be stored in a specially designed, beautiful box.
Also set toys require two important attribute and cardboard cap with a tassel or pompons (like parsley or a clown) and the stick.The cap can be made of heavy paper (papered for its strength on the inner side gauze) or dense tissue.It should be easy and worn deep into the child's head, holding on her nose and touching his eyes.This cap must exclude the possibility to see anything around.You must decorate it nicely, make attractive for children and easy to use.No less attractive is to be a "magic wand" to the kids believed that this is not an ordinary stick, and it is a fantastic, magical.The wand should be smooth, strong enough (not to break when tapped on the floor) and long (about one meter), the child can touch it from the center of the circle to those who stand in a circle.
Game Description and methods of its implementation.The game involves all the children of the group.A few days before the first acquaintance with her kids know that they will be a surprise.They try on the cap, considering the "magic wand", admiring the attributes together with a tutor.While walking on land taken out sounding different items that will be used in the game (rattle sounded roly-poly, children's accordion, wooden mallet, etc.).Mentor shows how to extract the pure beautiful sound of each item.It is necessary that the children heard the sound of the accordion, and see how to achieve pure sound, t. E. What kind of movement needed for this.Only then can we give the toy to children, so they have tried to remove the not too loud, but clear, clean sound.These exercises teach children to relate their movements and auditory experience.Once students learn to use the sounding toys, you can introduce them to the rules of the game.
inviting children to sit comfortably, the teacher sits down at a table where there is a box with toys."The last time you voice guessed who wakes Mishutka - he said - and today we are going to think, too, and guess riddles, but in a different, more interesting.Some mysteries will need to learn the voice who says, while others guess which toy sounds. "The teacher opens the box, takes out of it one by one each toy and slowly reveals how tarahtit rattle as the bell rings the bell or as a long, singing accordion.
Adult gives kids the opportunity to not only hear the sound, but also to see sounding thing.Then he pulls out a cap and a stick and said that these things magical.They will help to guess and guess riddles.But they can help only those who play together, knows how to walk in a circle, stand quietly and listen carefully.
Mentor offers children join hands and stand in a circle.Then, choose a child who goes to the middle of the circle he would guess the first riddle.The teacher gives him a "magic wand" and wears a cap on his head.Then, moving with the children in a circle in the dance, pronounces the following words: "One, two, three (short pause) ... four, five!It will stick to knock! "(The words are repeated two or three times).
With the last words all stopped, and the child, who will guess the riddle, twice loudly and clearly strikes a "magic wand" to the floor, giving a signal that is about to begin the most important thing: if comes complete silence, wand "chooses" orderwho will be the first riddle.Prompting the kids during the game each next action, the teacher invites them to take two steps forward, to approach the child in the center of the circle.Adult closes the circle and offers a child standing in the center, slowly rotate in a circle, holding the wand at arm's length (horizontally)."The wand will choose someone who will enjoy it", - he says.adult directs the movement of the child unnoticed for children.Anyone who touches the stick slightly, must grasp stretched his end, called solver by name and say the following words: "Do you recognize my voice?! Tell me, my friend "(This treatment can be replaced by other, more short and easy, for example?" Who am I Call me "or" It's me, Guess my riddle, call me ") A child who is in the center of the circle must be calledthe name of the person who uttered these words.If you guessed the riddle correctly, all the players clap their hands in unison.Applause and addressed to those who put forth, and the one who first guessed the riddle.The cap and stick back on the table with toys, and both the child take place in the general circle.The circle expands again, and there is a new kid in the middle, he put on a cap and pass the "magic wand".All repeated again: children dance in a circle again at the familiar words, stop at the sound of "magic wand", which is then the same as for the first time, shows someone guessing the next puzzle.Mentor recalls observing complete silence to be able to guess a riddle, and transmits the selected one of the child dubbed toys."Look and Guess what toy in my hand?" - Asks the child, and extracts the pure sound of average volume (that he learned during the preparation for the game).
Nursemaid with children playing applause support.If the child can not guess a riddle or gives a wrong answer (which is rare), the players expressed their sympathetic attitude to the incident as follows: crouched down and holding his hands behind his head, they jokingly pronounce the words: "Oh, oh!Oh oh!The cap has not helped us!He is someone interferes, so he has not guessed "In the end, all those who make plans and guess riddles, come-on mid-range, and the rest of the children under the folk dance tune melody sing them, who danced as best he can, Cheering song:!
All the guys are great!We will all clap and feet stomped, pens Wave, together with you splyashem!
1. Remember the words spoken before make a riddle;try to think so that it was easy to see who says what or toy sounds.
2. Right to walk around;time to stop and be quiet to be heard better voices and sounds, not to interfere with the "magic wand" to select children.( "Magic wand" chooses only those who keeps silence, does not prevent to think and guess riddles.) -
3. Play together, quietly waiting for their turn.( "Magic wand" chooses first of all the person who performs the rules of the game. She can choose one and the same child several times.)
Tips educator.This game is best done in the air or in the room, as it requires the space and freedom of movement.Pre-need to teach children to walk in a circle.
Many children during the game want to stand next to the tutor and hold his hand.To avoid conflicts between the children, you should immediately organize their movement in a circle.For example, who have to think (or guess) the puzzle becomes to the left of the tutor, and the rest on the right.
timid and shy guys better attract active role at the end of the game.A successful solution to the problem other children gives them the courage and confidence.The approval of the tutor is an important reinforcement of their efforts, increases the activity.