What do you get it , buddy ?
Features and its educational value.This game is aimed at the further development of intelligent, tselenapravlenlogo memorization and recall objects.Children learn to use their own methods of contributing to the successful solution of the problem of training game, which is to reproduce from memory hidden from the eyes of subjects.Supporting children welcome is the fact that, having considered each item, call it and pass words, its purpose, ie. E. To say what it is in the game situation.It helps the child to establish a link between the appearance of the object and its purpose, which is semantic support for object storing and recall later.In the gaming action with the subject child is assigned an active, independent use of this technique.
game also contributes to the expansion of memory and attention.Multiple child's participation in it can store quite a large number of for-age items that can not be achieved by other means.
Thus, the game serves two very important tasks of development of memory - to mast
Participation in this game has a positive effect not only on the development of memory, but also on the formation of important personal qualities.It is above all the ability to make the necessary mental effort to solve cognitive tasks, ie. E. Volitional qualities of personality.In addition, the game promotes education goodwill, careful attention to the other person's needs, desires (which is expressed in its name).After all, in the course of the game, children are two different rollers operate at a time that they express their & lt;the desire, the desire to fulfill others.It enriches the children's new social experience.
Game material.For the game need ten - twelve children familiar objects, the purpose of which is easily determined by them.This is to ensure that the use of each item could serve as a support for semantic memory.
can use shaped toys depicting household items, familiar modes of transport, fruit 'vegetables, animals, and some other children's toys (nesting doll, a small pebble, pyramid, ball, ring and so on. D.).This set can be composed of themed toys sets (hairdresser, "Dr. Oh How It Hurts", dining room sets and tea ware, soldiers, airplanes and so on. D.).If it is difficult to pick up these toys, you can replace them with real objects of small size.For example, cups, toothbrush, comb, pencil, glue brush, bell, natural fruit or dummies (walnut, apple, lemon, orange, banana, cucumber, carrot, etc.).
In drawing up a set of toys need to adhere to the following requirements:
1) Children need to understand the purpose of each object and easily transfer it to word and movement;
2) Appointment of items belonging to the same set should be different (to be avoided in order to uniform items fall into one group);
3) it is desirable that the two objects of one set can be installed situational semantic connection (dish - spoon bunny - carrots, bath - pebble).
Here is an example of possible sets of toys: an apple, a saucer, a car, a horse;carrot, hare, pebble bath;aircraft, dog, comb, mirror.
All selected items must be proportionate in size, have a clear, easily identifiable by touch shape and small size.They are placed in a small bag made of thick fabric, which has already been used in other games ( "Pouch, let!" And others.).
Of these objects and toys need to make two sets of five or six subjects each.All material must be placed in a beautiful box with compartments for each set and bag.
Game Description and methods of its implementation.The game can be conducted with the whole group of children, and with a small subgroup (four - six people).We describe a variant of the game with the whole group.
Children sit on chairs arranged in a semicircle, and educator - in front of them for a small table.It offers kids play a new game with interesting subjects.Aroused the curiosity of the children, the teacher slowly pulls out of the box five or six subjects, puts them on the table, then the table will appear familiar to all bag that reminds them of the game "pouch, let!".
tutor takes out the box and puts one in a series of articles from the first set, so that all participants in the game, they were clearly visible.It offers children to consider these items carefully.His questions ( "Do you like these objects? What are they called? What are they for? Do you have at home is the same thing?" And so forth.) Adult encourages children to the vibrant cognitive communication.Such communication helps to create a complete image of each object and updates the practical experience of its use.
To show children how important the intention to remember the right things, the teacher uses the following method.He beckons to her three children (two sit on the sides, and the one next to it) and invites them to once again take a close look at the items and then close your eyes, turn his back to the table and take turns to name that is on the table.All the other participants in the game the teacher asks not to suggest and not to disturb them to call things.Called the children do the job at a time.When they are turned again to the table, then with all convinced that many things were not named.Educator explains that without the intention to remember something for later recall, memorize all the items you can not.(It is necessary not just to look at things and try to remember them.)
«And now we hide all the items in the bag.Let them rest and wait as long as we do not remember them.And as soon as we recall, as soon as we'll get, and show that to do with them, "- says the teacher and picks up a bag.Each of the three children, caused in turn takes one thing and turning to the pouch, asking to let him, telling him at the same appointment.For example: "Bag-bag, let my apple, I'll eat it later!" Or "pouch-bag, let my car, I'm going to visit her."
When all the items will be in the bag, the teacher explains to children the basic rules of the game."Now we will find each other what everyone asks.You can ask any object that is in the bag, but only one.If someone forgot, what is in the bag, we can help him, but first he must remember.We will remember what is in the bag, take each other different subjects and show what they are doing, "- says the teacher and takes away with the two subjects of the table, leaving only four (no more).He picks up the bag and, turning in turn to each of the children, asks: "What do you get it, buddy?" The child names an object, the teacher gives him the subject and asks to see what he was going to do with it.For example, if the child asked for a carrot, an adult asks what he is going to do with it - he will eat the bunny or treat?Depending on the answer the child performs the selected game action - or jumping like Bunny, carrots and nibbles, or myself (fun) it eats.After completing the imaginary action, the child gives a toy, and she returned to the bag and the teacher turns to the next participant of the game: "What get you, my friend," If a child is named, for example, a cup, it must show how the drink from her tea, if calledmachine, to show how he was going to the car, and so forth.
completing all the game action, three children returned to their seats and the teacher is following children.Pulling out of the pouch hidden objects, it offers a look at them and remember.Hidden objects again in a bag, adult asks children to the same question: "What do you get it, buddy," The game is repeated.
All other children (with tutor) watching their peers and evaluate their actions, encourage the correct solution of the problem and expressive performance of movements.
Then the teacher is already four children (two of them sit down in front of everyone, and two on each side).Teacher gets out of the bag one more thing, ask the children to say what it is, to show how to use it, and puts it in the bag (so there is already five items).One of the children he gives a bag of items and instructs to issue the children what they ask for.Mentor warns that you can ask any object, but not one that has already been called (ie. E. That someone else has already asked).
game is repeated in the same form, but now things are not issues the teacher and the child.
fulfill the wishes of her three partners, the child passes the bag to one of them and expresses his, wish to receive any of these items have not yet.If anyone have difficulty in recalling items caregiver turns to the rest of the children and asked them to recall what the subject has not yet been named.
Thus, repeating the game, and each time adding one subject, the teacher involves all children in her group.
1. To express their desire (to get that out of the bag) can be only one to whom turns leading.
2. Request can be any of the hidden object, except those who have already called.
3. Prompt each other is not allowed.
Tips educator.This game is a transition between story and game-play goal.It prepares children to actively adopt the learning task and cognitive communication.
During the game, pay special attention to play on the destination objects.For young children, it has a double meaning.Firstly, it is a support for semantic memory and, secondly, motivates solution.Furthermore, this makes a play on emotional discharge in the decision quite complicated for kids learning objectives and support the activities in the game all the participants - and those who are watching this interesting spectacle, and those of his plays.Therefore, when the children of gaming action, avoid anything that might destroy an imaginary situation and involvement in her baby- comments direct requirements and guidelines.And, on the contrary, strongly supports the initiative baby steps in this direction, it tells how you can beat the appointment of a particular subject.